Nostalgic Physics Puzzle Action Time Loader -Sufami, VHS, old television, and many things that make old technologies are out of the original material [Developer interview]

An interview with the developer of the new indie game I'm worried about this project. This time, Claim Development, Nostalgic Physical Puzzle Action Time Loader released on November 4 to PC delivers a mini-in-tavy to developers.

This work is a physical puzzle action on the 90s with time travel. The player will be a small-time travel robot in which Adam invented, changing the past events, and challenges the mission to redeem the incident of a tragic kid. Customary to Japanese.

Time Loader is delivered for 1,520 yen.

— First, please introduce yourself. What is your favorite game?

Alexey David (ALEXEY) Hello! Claim Interactive Entertainment A small indie game development studio founder, Alexey David. He was a gamer since he was a gamer, and the PC played Dangerous Dave and Civilization, and Battle City in NEW.

This work is a game that is affected by memories of children and team members of the development team member. I wanted to reproduce the atmosphere of that time and that time, so there are a lot of old technologies such as Super Neocon, VHS, and old TV.

-Why did you start developing this work?

Alexey We have a lot of experience of making a game that machine comes out. For example, Train Valley and Truck Loader series are games that move robotics. However, I would like to create a game that appealed to the player's emotions in a complicated story. The first concept of this work was done in 2011, but our interests were taken to other games, and this work has been to be prolonged until 2019. We wanted to grasp more people's hearts by loving and reproducing memories of childhood and reproducing and expressing various original material and emotions.

— Please tell me the characteristics of this work.

Other than Alexey nostalgia, this work is also characterized by physical-based puzzle action and that itself is an interesting genre. I made all the furniture as well as possible. Robots and their movements are being operated and make sense of satisfaction, and we have received praise from many players.

The second feature is a story-driven game and four endings exist. The ending branches due to the player's decision. Very small things also lead to unexpected results.

— What kind of person do this work do you want to play?

ALEXEY This work is a game that can be enjoyed by anyone. Puzzles are not so difficult, not boring and not too long. Blood and violence can not appear, the main character is a good guy, and the story has a sense of immersive. However, this work seems to be the most enjoyable for those over 25 years old. It is a one who remembers the atmosphere of the 90s.

However, it does not mean that you can not enjoy the younger gamer. Recently, retro things are popular, and I think they can enjoy it for anyone.

This Weird Shape Rolls Uphill Instead of Down

— Is there a work affected by this work?

Alexey This work was mainly affected by the development team member's childhood memories. In this work, we are creating nostalgia. We have enjoyed watching and reading over and over, and the old film, TV show, magazine, etc. are underlying. This work is like a world, a portal for children's era, which can not live anymore.

Specifically, the affected is that Back to the Future Navigator, the old transformer movie series, 90s game magazines, popular science magazines for children Technical Molodezhi, and the magazine Mode list Constructor.

I wanted to draw a story of one family, one family. Changes occur in various places of the house, and it was said that time travel is now on the life of family life.

Also, the time travel in the microwave is STEINS; GATE is the original material!

— Did you have an impact on development by new coronavirus?

Alexey is a small team that is developing remotely, so I was used to working to work without looking at each other. We were always thinking about where we always support the whole team, where to live in any country. Therefore, even when the spread of new corona's infection has begun, we could continue development as usual, and there was no impact on development schedule.

However, of course, the development team could not escape completely from the new Corona. I himself, I got a new corona that released this work. But symptoms were relatively light and lucky to recover right away. It was hard to concentrate on release work while taking a new corona, but blessed with a great team and helped me in all aspects.

— Is it okay to deliver and monetize this work?

Alexey not only okay, but please do it (please contact me without hesitation if you need a key for delivery!). However, please do not advertise, including indirect ones during delivery, please.

— Lastly, please give a message to the Japanese reader.

Alexey I am very happy to have an interview opportunity! Japanese players are very important for us. It is fortunate if you can leave feedback on the STEAM page. Also, it is okay to contact you directly!

--thank you very much.

◆ About attention indie mini questions This series is a serialized plan that interviews the works with indie led by indie led by release immediately after release. Questions are formatted to format a regular serialization, and we aim to deliver the voices of many developers as much as possible. Enjoy more than 500 other interview articles.

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