Ragnarok animation director reveals why it is not a trilogy

_ God of War: Ragnarök It is an extensive game. Not only history takes its time to offer us an incredible trip, but new game mechanics are constantly introduced. In this way, it has been pointed out that the Nordic saga could well be made up of three titles, and not two. In this way, we had the opportunity to talk to Bruno Velázquez, animation director of god of War Ragnarök, on this subject.

During our talk with Velázquez, we had the opportunity to ask how Sony agreed to close this chapter in Rates' life with only two games, and not three . This was what he told us:

God

Sony has always supported us since the games of the Greek era, they gave us creative freedom, and this continues with Ragnarök. We wanted to follow the history of 2018, but we also wanted to conclude it, we were thinking that if we did it in two games, it was going to take us about 10 years, because each game takes about four on average.

We had a good base with the 2018 game, we did not have to start from scratch, and it is a process similar to God of War of 2005 and the second installment, and we could add much more. We wanted to end the story, fulfill the promise to visit the nine kingdoms, add more bosses and battles, and more combat options. We wanted to do everything, and we thank Sony for leaving us.

In this way, it was clear that the team always had in the mint end the Nordic history with Ragnarök, and although it was considered to make a third installment, The developers chose to deliver a great product , instead of making us wait for several years to see the end of this chapter. On related issues, you can check our God of War review: Ragnarök here. Similarly, developers were not happy with the game a couple of months ago.

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